The Future Goals – Hockey Scholar™ program offers two different courses to optimize STEM learning: Hockey Scholar: Math Edition and Hockey Scholar: Science Edition.

Math Edition                                                                                                                   View Course Outline

Future Goals – Hockey Scholar™: Math Edition uses the game of hockey to teach students about important, but difficult to teach Math concepts. From the pythagorean theorem to various area formulas, students apply their math skills to real world scenarios. In one lesson, students collect distance and time data to calculate a player’s average speed. Each of the 6 lessons scaffolds students through problems of increasing complexity, giving tailored feedback along the way. The result is an experience that students both love and learn from.


Science Edition                                                                                                              View Course Outline

Future Goals – Hockey Scholar™: Science Edition uses the game of hockey to teach students about important, but difficult to teach Science concepts. From calculating kinetic and potential energy to understanding phases of matter, students apply their scientific understanding to real world scenarios. In one lesson, students examine how friction affects a player’s speed. Each of the 6 lessons uses the Scientific Method framework to scaffold students through the process of making predictions, collecting data, and conducting analysis. The result is an experience that students both love and learn from.

Course Overview

Play video

The Future Goals program is committed to sparking student interest in STEM topics and helping students become college-ready, career-ready, and life-ready.

  • The Shot

    Students will be able to...
    - Define force, magnitude, direction, and friction.
    - Explain how different forces (ex: friction, applied force) will influence the motion of the puck.
    - Identify the differences in an object’s motion when forces are balanced or unbalanced.
    - To describe newton’s 1st law (an object in motion will stay in motion unless acted upon by an outside force) and how it applies to real-life scenarios.

    right_arrow_orangeMath Curriculum Guide
  • Uncover the Ice

    Students will be able to...
    - Identify and explain the units of measurement used for area calculations.
    - Describe how unit squares can be combined to create an object of a given area.
    - Analyze area calculations to derive the area formula.
    - Apply area formulas for whole-number edge lengths.

  • The Stick

    Students will be able to...
    - Define and identify variables and criteria in an engineering design task.
    - Analyze data tables to discover patterns and correlations.
    - Select an optimal design solution to meet given criteria.

    right_arrow_orangeScience Curriculum Guide